Suspend Your Disbelief

Posts Tagged ‘video games’

Essays |

Writing the Great American Novel Video Game

For some time I was one of few standing firmly in both camps—writer and gamer, fiction-fiend and pixel-popper. But the innovative nature of Next-Gen gaming, with its leaps in technology and massive install-base, means games have developed new depth–and the future of gaming promises to look a lot more like literature than flight simulators. This is, in many ways, the rise of a new novel. Like its lexicographic predecessor, the pixilated form revels in moral ambiguity, character motivations, conflicts between free will and fate.


Essays |

Writing the Great American Novel Video Game

For some time I was one of few standing firmly in both camps—writer and gamer, fiction-fiend and pixel-popper. But the innovative nature of Next-Gen gaming, with its leaps in technology and massive install-base, means games have developed new depth–and the future of gaming promises to look a lot more like literature than flight simulators. This is, in many ways, the rise of a new novel. Like its lexicographic predecessor, the pixilated form revels in moral ambiguity, character motivations, conflicts between free will and fate.


Essays |

Games Are Not About Monsters

Monster-killing does not have to be a hypersigil; it’s more basic than that. The organizing moral principles of a game world often boil down to something desperately obvious: black-and-white, good and evil. This isn’t bad in itself because a good game, like a good book, then takes the player into a more familiar ambiguity. Good and bad become less easily separated and less relevant the longer you travel. The trick is to create, in the gamer, a commitment to a point of view, whatever its morality…