“Imagine two thousand people reading your interactive novel and each having completely unique story experiences. To me it sounded like the future—and I, as a writer who believes in exploring new storytelling tools, wanted a piece of it.” Returning to his “Quotes & Notes” series, Steven Wingate explores the pleasures and pitfalls of writing interactive fiction.
Going to writers’ conferences like AWP, I usually know what to expect: I’ll go to panel discussions and readings, meet friends I haven’t seen in years, and listen to my fellow fictionistos talking about agents, and publicity. Not so with the recent conference of the Electronic Literature Organization, hosted this June by the Center for Literary Computing at West Virginia University. The ELO, co-founded by metafictionist Robert Coover, is one of a handful of organizations working to study and produce literary projects designed for (and frequently created by) computers. I came to the conference armed with nothing but curiosity and […]
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