“Imagine two thousand people reading your interactive novel and each having completely unique story experiences. To me it sounded like the future—and I, as a writer who believes in exploring new storytelling tools, wanted a piece of it.” Returning to his “Quotes & Notes” series, Steven Wingate explores the pleasures and pitfalls of writing interactive fiction.
For the last several years, we’ve periodically explored the intersections between fiction and video games in these pixilated pages–they are, after all, both narrative art forms. Back in 2009, we published Christine Hartzler’s “Games Are Not About Monsters,” which was subsequently anthologized in Dzanc’s 2010 Best of the Web. In 2010, Mike Rudin argued that the Next Great American Novel just might be a video game (heresy!). And in 2011, Celeste Ng wondered, along with the Guardian, “Why aren’t more novelists weren’t writing vido games?” Most recently, James Pinto sat down in March for an interview with Tom Bissell, who […]
When Brian Bartels wasn’t writing or managing Fedora, the Greenwich Village bar and eatery that he co-owns with Gabriel Stulman, he spent 2012 trying to avoid the narcotic glow of his cell phone so he could spend more time reading. Here are the books that caught his attention last year.
Welcome to Fiction Writers Review, an online literary journal by, for, and about emerging writers. more >